Monday, November 21, 2011

Newsea's Kiss Jasmine edited and retextured

I thought this hair was really cute, but it looked way too big on all of my sims. So I edited the mesh to make it a bit smaller. I also lowered the polycount for LOD2 and LOD3, and added cheekbone assignments to the hair around the face, which should help prevent clipping issues. Texture is mostly Newsea's, I just tweaked it to get rid of the dark roots. I didn't make any changes to the accessory flowers except for resizing them to fit my smaller mesh. Oh, and I forgot to take pictures, but it has EA highlights.

I didn't make new packages for this hair, I just edited Newsea's. So you cannot have my version and Newsea's version in your game at the same time, the files will conflict with each other.

Available for teen, young adult, adult, and elder females

Mesh by Newsea
Textures by Newsea and me

Poly count
Hair:
LOD0 - 9448
LOD1 - 5117
LOD2 - 2250
LOD3 - 305

Flower Accessory:
LOD1 - 2462
LOD2 - 1285
LOD3 - 799

Download Hair:
MediaFire
4shared

Download Accessory: 
MediaFire
4shared

Edit: All the links should be working now, leave a comment if any more of them get broken and I'll get them fixed as soon as I can.

20 comments:

  1. This is absolutely wonderful, thank you so much!

    Also, would you mind if I use your mesh edit in my retexture as long as I give you credit?

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  3. Awesome. Great job with the hair.
    The accessory link isn't working. :(

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  4. @ metalmoose
    Go for it! I don't mind at all if people want to edit the stuff I post, you don't even have to ask. :)

    @CloudwalkerNZ
    I just tried to download it, and I got an error message that says "server downloading session limit is reached. Please try again in a few minutes." Is that the same one you got?

    This link should work: http://uploading.com/files/bmc4d862/Reis_NewseaKissJasmineAccessory.zip/

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  5. Oh, Metalmoose - you usually repackage your hairs with DABOOBS, right? You might not want to do that with this one. Newsea made morph states for it. If you just open up the package and drop the new textures in the morphs will still work, but if you repackage it your version won't have morph states.

    If you retexture and repackage it with TSR Workshop the morphs might still work, but I gave up on working with that program ages ago, so I'm not really sure...

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  6. Thank you for the edit, now I could use this hairstyle in my game without the hair monster dominating sim's head. Besides, I like NewSea/Peggy original texture but not fond of the dark root. :D

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  7. Oh my goodness you taught me something that I didn't know about morph states. I wish I had known that.

    I guess I never knew that because I don't think I've ever made a morbidly obese sim.

    Anyway, your edit of this mesh is so beautiful that I'm just going to have to go without morph states on this one, and I don't think anyone else will mind.

    I'll make sure to warn people about my missing morphs in the future, though, that's for sure.

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  8. this is my new favorite hair, thank you! And your model is lovely

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  9. Quick question. I had Lotus' version, which I removed, but what about the child version? Since you didn't do the child version, would I still be able to use Lotus' file for the child hair, or would it cause issues? It's just that there aren't enough nice hairstyles that look good on kids so I really wanted this one for them.

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  10. Yes, you can still use Lotus' child version. Mine will not conflict with any of the child or toddler versions of the hair.

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  11. Thank you! Like this version as well as the original one.

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  12. love this, but can you pleaseeeeee make it in .sims3pack form?

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  13. lowered the poly-count is a good thing however some of your hairs got a hole in some area when close up just because you deleted the wrong place.

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  14. I really like your work, Reis! The texture and quality is just great :D

    Do you take requests, or are there any tutorials or advice you have for doing these? I've been hoping someone would retexture the TS2->TS3 Casual hair conversion (http://www.modthesims.info/download.php?t=386056) since it's my favorite male haircut, but unfortunately no one ever did, and I've tried to look stuff up before but I don't even know where to begin. I thought it would be pretty simple since it's mostly the front hairs that need reworking, but I haven't been able to figure it out at all so far.

    Thanks again for your great work, I look forward to seeing more!

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  15. "love this, but can you pleaseeeeee make it in .sims3pack form?"

    The program needed to make sims3packs doesn't play nice with my computer. I'll download the newest version and try again later this week, but I'm not making any promises.

    "lowered the poly-count is a good thing however some of your hairs got a hole in some area when close up just because you deleted the wrong place."

    That's really strange. I only edited the polycount for the lower LODs, and those only show up when you zoom out. If you're seeing holes close up, it's probably clipping issues instead... Everything looks fine in my game, but if you take a picture of the problem you're having and let me know what your graphics settings are I can probably fix whatever's wrong.

    "Do you take requests, or are there any tutorials or advice you have for doing these?"

    Anubis wrote a tutorial for retexturing hairs over here: http://anubis360.blogspot.com/2011/02/replacing-hair-textures-easy-tutorial.html

    EA's TS2 hairs are very difficult to retexture. Every mesh has a UV map, which determines which parts of the texture get placed on each part of the mesh. TS3 hairs and custom made hairs all have similar looking UV maps - they're generally mapped out in straight lines - so one premade texture can be used on almost all of them. But the hairs that came with TS2 each have their own unique UV map, and those maps come in all kinds of odd shapes. To retexture a TS2 hair, you'd pretty much need to draw a brand new texture to custom fit the hair's UV map.

    It might be possible to edit the strands at the front to be a little less blocky, but I don't think I'm capable of doing a complete retexture. I can try, but it'll probably be a few weeks before I have time to take a look at it.

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  16. Hi, Reis. Sorry to bother you so often on one post, but back when you released your first conversion, I remember having seen a comment by Mura about converting this hairstyle for Sims 3. I saw it and immediately fell in love with it, and if its okay with you, I'd like to second that request.

    Additionally, I don't have a lot to offer, but I would definitely owe you one big time.

    Do you think it would be possible?

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  17. Definitely possible, yeah. It's been months since I've done any work on it, but I'm actually about half finished converting it already. I haven't tested it in game yet, and I'm a little worried that the low poly count is going to turn it into a crunchy looking mess whenever the sim wearing it moves, but I'll see if I can make it look decent in a couple weeks once I'm finished with my classes for the semester.

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  18. I spent the last few days trying to convert it myself, but because I have zero experience with anything mesh related, its become a huge mess. I actually got it to show up in-game with the textures looking right, and I got it to animate nicely as well, but I've had massive amounts of transparency issues, which I have no idea how to fix.

    Long story short, it definitely isn't an easy conversion, especially if you're barely starting out (which I am).

    I think what you're doing is amazing, Reis, thank you so much!

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  19. Have you read Anubis's tutorial about fixing transparency issues yet? http://www.modthesims.info/showthread.php?t=414488

    I'm terrible at explaining things... but basically the order that your groups are in determines the order that the game loads them in. With hair meshes, we've got all these different groups that overlap each other. If the game loads a group near the front of the hair first, then tries to load a group hidden behind it second, it'll try to place the second group on top of the first group, which causes those weird transparency issues.

    Go over to the groups tab in milkshape. The first group on the list gets loaded first, and the group at the bottom of the list gets loaded last. So you want the groups near the back and bottom of the hair to be near the top of the list, and the groups at the top and front of the hair to be at the bottom of the list. They get really easy to recognize and fix once you practice a bit.

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