Saturday, February 9, 2013

Cazy's Agnetha edited and retextured

I really like this hair, but it had an extremely high poly count and no morph states. So I reduced the polys for all LODs, and added fat and thin morphs to the high detail mesh (I couldn't get the morphs to work for the medium detail mesh, unfortunately). I had to delete about 3500 polys before the mesh was small enough to handle morph states, so my version is a bit less detailed than the original. It won't conflict with Cazy's version or with any other retextures.

Available for teen, young adult, adult, and elder females.

Poly count:
LOD0 - 12665
LOD1 - 7211
LOD2 - 3390
LOD3 - 484




8 comments:

  1. Brilliant, thanks! :D Oh and just wondering, what skin is your model wearing?

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  2. Wait a minute - you can add morph states to hairs with 10,000+ polys? I had no luck doing so for a hair that was around 11,000-ish polys or so a while ago using the mesh toolkit thingy... apart from that, great work, and thank you!

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    Replies
    1. I made the morphs with milkshape, and packaged everything together with TSR Workshop, and it all works fine in my game. The mesh does explode if I try to add morphs to the lower LODs, though. I bet the polys would need to be less than 10,000 before those would work...

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  3. Oh mah goodness. <3 I just discovered your blog. You are now my favorite hair retexturer. xD Can't wait to see more stuff in the future! :3

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  4. thanks for reducing the poly count! this will play much better on my machine. :) You're awesome!

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