Weird thing about most Butterfly Sims hairs - the undersides have more polygons than the parts of the hair that are actually visible. I dunno if it’s a mistake, or some brilliant piece of meshing that’s gone way over my head or what, but I reduced the polys for the undersides. The LOD0 poly count has been lowered from 17000 to about 9000, which is still on the high side, but much better than it was before. I also retextured it, added all the missing LODs, fixed the hair ties (on the original version you can only recolor the beads, the ties themselves use the hair texture for some reason), and converted it for children and toddlers.
The hair looks fine in game, but there's a weird shine on it when you view it on the Create A Sim screen. I've been trying to fix it for a couple of days, but nothing I do changes it at all. I'm uploading these anyway, since I can't find any problems during normal game play, but I'll come back and edit them if I ever manage to figure out what I'm doing wrong. Fixed! The new version is exactly the same as the old one, except it looks a little better in Create-A-Sim.
Available for females of all ages.
Mesh by
Butterfly Sims
Textures by
Butterfly Sims and
Pooklet
Poly count:
LOD0 - 8947
LOD1 - 4639
LOD2 - 1799
LOD3 - 191
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